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Using gaming to improve literacy

The American Library Association (ALA) has received a $1 million grant from the Verizon Foundation to launch an innovative project to track and measure the impact of gaming on literacy skills and build a model for library gaming that can be deployed throughout the United States.

"Gaming is a magnet that attracts library users of all types and, beyond its entertainment value, has proven to be a powerful tool for literacy and learning," said ALA President Loriene Roy.

For further information about the project, read the ALA press release or visit the Verizon Foundation website.

Posted by John Micklos on 15 July 2008 in Technology

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